goroutine pool
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| type worker struct {
Func func()
}
func main() {
var wg sync.WaitGroup
channels := make(chan worker, 10)
for i := 0; i < 5; i++ {
wg.Add(1)
go func() {
defer wg.Done()
for ch := range channels {
//reflect.ValueOf(ch.Func).Call(ch.Args)
ch.Func()
}
}()
}
for i := 0; i < 100; i++ {
j := i
wk := worker{
Func: func() {
fmt.Println(j + j)
},
}
channels <- wk
}
close(channels)
wg.Wait()
}
|
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| package pool
type PayloadProcessor func(payload interface{})
type Pool struct {
Size int
Channels chan interface{}
Processor PayloadProcessor
}
func New(size int, processor func(interface{})) *Pool {
p := Pool{
Size: size,
Channels: make(chan interface{}, 0),
Processor: processor,
}
for i := 0; i < p.Size; i++ {
go func() {
for payload := range p.Channels {
p.Processor(payload)
}
}()
}
return &p
}
func (p *Pool) Process(payload interface{}) {
p.Channels <- payload
}
|
http://legendtkl.com/2016/09/06/go-pool/